AI Insights · Timothy · October 2022
Top 5 Idler Games on iOS in Sweden Q3 2022
Discover the performance trends of the top 5 idler games on iOS in Sweden during Q3 2022, including downloads, revenue, and active users.
During the third quarter of 2022, the idler game category on iOS in Sweden showcased various trends in downloads, revenue, and active users. Here's a closer look at the performance of the top 5 idler games, based on data from Sensor Tower.
Airport Master - Plane Tycoon experienced significant fluctuations in its metrics. Weekly downloads started at 29.3K in late June and saw a sharp decline, reaching just 619 by the end of September. Weekly revenue peaked at $236 in early July but decreased to $28 by the end of the quarter. The game’s active users also saw a decline, starting at 17.4K in late June and dropping to 7.9K by the end of September.
Like a Pizza saw a varied performance in Q3. Weekly downloads hit a high of 7.1K in mid-July but fell to 317 by the end of September. Revenue peaked at $116 at the end of July before dropping to negligible amounts towards the quarter’s end. Active user numbers rose to 14.1K in mid-July but gradually declined to 6.4K by the end of September.
Idle Office Tycoon-Money game showed an interesting trend with a significant increase in revenue and active users mid-quarter. Starting with almost no revenue, it peaked at $9K in mid-August before falling to $1.9K by the end of September. Downloads saw a high of 7.1K in mid-August but decreased to 828 by the end of the quarter. Active users rose from 50 in early July to a peak of 9K by mid-August, then declined to 3.3K by late September.
Aquarium Land - Fishbowl World had a more stable performance. Weekly downloads saw a peak of 3.4K in early July but settled at 862 by the end of September. The game’s revenue remained relatively low, peaking at $90 in early August. Active users increased to 6.6K in mid-August but slightly decreased to 5.2K by the end of September.
Gold and Goblins: Idle Games showed strong revenue growth, peaking at $6.5K in late August. Downloads reached a high of 2.5K in early August but fell to 1.1K by the end of September. Active users steadily increased to 8.2K by mid-August before settling at 6.7K by the end of the quarter.
For more insights and detailed data on these and other games, visit Sensor Tower.